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Super Meat Boy 3D Speedrun Guide

Any% Movement Optimization, World Order & Skip Techniques

Super Meat Boy 3D has one of the most skill-expressive movement systems of any modern precision platformer, making it a natural fit for speedrunning. This Super Meat Boy 3D speedrun guide covers the Any% category โ€” the most accessible speedrun category โ€” and provides the movement foundations applicable to all categories.

The Super Meat Boy franchise has a rich speedrunning history dating back to the original game's sub-20-minute world records. Super Meat Boy 3D introduces new movement options (wall run, ground slam, dash cancel into 3D space) that create an entirely new routing meta. As of launch, the speedrun community is actively discovering and documenting new routes.

This guide draws on techniques observed during the Demo period (December 2025 โ€“ March 2026) and applies fundamental movement principles from veteran Super Meat Boy runners. Routes will evolve as the community matures โ€” check speedrun.com/smb3d for current world records.

Speedrun Categories

Any%

RECOMMENDED

Complete the game as fast as possible. Bandage collection is skipped entirely. Boss fights must be completed. All glitches and skips permitted.

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100%

Complete all Light World levels, all Dark World levels, collect every bandage, and unlock all characters. The longest and most demanding category.

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All Light World

Complete every Light World level. Bandages not required. A good middle ground between Any% and 100%.

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Any% No Major Skips (NMS)

RECOMMENDED

Any% but without wall clips and major out-of-bounds exploits. Closest to optimized normal play.

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Core Speedrun Movement Principles

๐Ÿ”„ Never Stop Running

Meat Boy's maximum run speed is reached after approximately 8 frames of continuous running. Any stop resets this acceleration. In speedrunning, the goal is to never decelerate โ€” plan every jump, wall interaction, and landing to maintain maximum velocity throughout.

๐Ÿ’จ Dash Cancel Every Gap

Every horizontal gap should be crossed with a dash cancel (Dash โ†’ Jump within 4 frames) rather than a raw jump. Dash cancels cover approximately 40% more horizontal distance and keep your momentum vector flatter, allowing faster landings on target platforms.

๐Ÿƒ Enter Wall Runs at Full Speed

Wall run speed is determined by the speed at which you enter the wall surface. Always build maximum run speed before entering a wall run to maximize the wall run's duration and exit velocity.

โฌ‡๏ธ Use Slam-Launch on Elevation Gains

Whenever a route requires gaining significant vertical height, a slam-launch (Ground Slam landing โ†’ immediate Jump) provides 30-40% bonus jump height. Routing these in reduces reliance on slow wall-climb sequences.

๐ŸŽฏ Optimize Final Approach to Bandage Girl

The level ends the moment you touch Bandage Girl's hitbox. In speedrunning, aim to graze the very edge of her hitbox at maximum velocity rather than stopping โ€” this can save 0.3โ€“0.8 seconds per level depending on the level's layout.

Any% World Order & Key Notes

๐ŸŒฒ World 1 โ€“ The Forest

Tutorial world. Limited skip potential. Focus on clean dash-cancel routes and building run momentum from spawn. Boss is straightforward โ€” learn its 2-phase pattern in practice, execute on the run.

๐Ÿ—‘๏ธ World 2 โ€“ The Junkyard

Crusher hazards operate on fixed delays. Use hazard phase manipulation on 2-3 key levels to skip waiting for crusher windows. Slam-launch is first used effectively here for shortcutting vertical sections.

๐Ÿญ World 3 โ€“ The Factory

Highest density of depth-axis platforms. Master depth alignment before running this world. Wall clip opportunities exist on at least 2 known levels (Factory 3 and Factory 7 based on demo footage). Boss has three phases โ€” optimize your movement between safe zones.

๐Ÿ’€ Final Encounter โ€“ Dr. Fetus

The final boss. Full pattern documented in the Boss Guide. Speedrun strategy: memorize phase transition timing and pre-position for phase 2 before phase 1 ends to save 2โ€“4 seconds of repositioning.

๐ŸŽฌ Related Videos

SUPER MEAT BOY 3D Gameplay Walkthrough FULL DEMO
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SUPER MEAT BOY 3D Gameplay Walkthrough FULL DEMO

The most complete demo run available โ€” study this for routing insights across all 8 demo levels.

Super Meat Boy 3D NEW Gameplay Walkthrough Part 1
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Super Meat Boy 3D NEW Gameplay Walkthrough Part 1

Early walkthrough with good commentary on mechanics โ€” useful for understanding intentional versus optimal routing.

๐Ÿ“š More Super Meat Boy 3D Guides

โ“ Frequently Asked Questions

Where can I find Super Meat Boy 3D speedrun world records? +

The official speedrun leaderboards will be at speedrun.com/smb3d. Check there for current world records in Any%, All Light World, and 100% categories. The community is actively routing the game as of the March 31, 2026 launch.

What is the best category to start speedrunning Super Meat Boy 3D? +

Any% No Major Skips (NMS) is the best entry point. It rewards movement optimization and level knowledge without requiring inconsistent frame-tight clips. Once you're comfortable with NMS, transition to Any% to learn skip execution.

Does Super Meat Boy 3D have a load remover? +

Speedrun timing is done in Real Time Attack (RTA) for most categories. Load time removers (IGT) may be added by the community once the game's timing structure is fully analyzed. Check the speedrun.com page for current timing rules.

How long does an Any% run of Super Meat Boy 3D take? +

Early estimates based on demo routing suggest Any% will be in the 25โ€“45 minute range for optimized runs. The full game contains significantly more levels than the demo, so the final estimate will emerge once the community routes the complete game post-launch.